1 /*
2  *  This library is free software; you can redistribute it and/or
3  *  modify it under the terms of the GNU Lesser General Public
4  *  License as published by the Free Software Foundation; either
5  *  version 2 of the License, or (at your option) any later version.
6  *
7  *  This library is distributed in the hope that it will be useful,
8  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
9  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
10  *  Lesser General Public License for more details.
11  *
12  *  You should have received a copy of the GNU General Public License
13  *  along with this program; if not, write to the Free Software
14  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
15  *
16  *  Copyright (C) 2000 - 2005 Liam Girdwood  <lgirdwood@gmail.com>
17  */
18 
19 module nova.angular_separation;
20 
21 import std.math;
22 import nova.angular_separation;
23 import nova.utility;
24 import nova.ln_types;
25 
26 extern (C) {
27 
28 /*! \fn double ln_get_angular_separation(struct ln_equ_posn* posn1, struct ln_equ_posn* posn2);
29 * \param posn1 Equatorial position of body 1
30 * \param posn2 Equatorial position of body 2
31 * \return Angular separation in degrees
32 *
33 * Calculates the angular separation of 2 bodies.
34 * This method was devised by Mr Thierry Pauwels of the
35 * Royal Observatory Belgium.
36 *
37 * Note that this function can be used with ecliptic coordinates
38 * as well, by replacing right ascension and declination with
39 * longitude and latitude respectively.
40 *
41 * From Meeus, Chap 17 page 115
42 */
43 @nogc double ln_get_angular_separation(const ref ln_equ_posn posn1,
44 	const ln_equ_posn* posn2) nothrow
45 {
46 	double d;
47 	double x,y,z;
48 	double a1,a2,d1,d2;
49 
50 	/* covert to radians */
51 	a1 = ln_deg_to_rad(posn1.ra);
52 	d1 = ln_deg_to_rad(posn1.dec);
53 	a2 = ln_deg_to_rad(posn2.ra);
54 	d2 = ln_deg_to_rad(posn2.dec);
55 
56 	x = (cos(d1) * sin(d2))
57 		- (sin(d1) * cos(d2) * cos(a2 - a1));
58 	y = cos(d2) * sin(a2 - a1);
59 	z = (sin(d1) * sin(d2)) + (cos(d1) * cos(d2) * cos(a2 - a1));
60 
61 	x = x * x;
62 	y = y * y;
63 	d = atan2(sqrt(x + y), z);
64 
65 	return ln_rad_to_deg(d);
66 }
67 
68 /*! \fn double ln_get_rel_posn_angle(struct ln_equ_posn* posn1, struct ln_equ_posn* posn2);
69 * \param posn1 Equatorial position of body 1
70 * \param posn2 Equatorial position of body 2
71 * \return Position angle in degrees
72 *
73 * Calculates the relative position angle of a body with respect to another body.
74 *
75 * Relative position angle is where body 2 appears relative to body 1.
76 * That is, having found body 1 in the sky, your eyes track at the
77 * relative position angle to find body 2. North is 0° and the angle
78 * increases clockwise from north.
79 *
80 * From Meeus, Chap 17, page 116
81 */
82 @nogc double ln_get_rel_posn_angle(const ref ln_equ_posn posn1,
83 	const ref ln_equ_posn posn2) nothrow
84 {
85 	double P;
86 	double a1,a2,d1,d2;
87 	double x,y;
88 
89 	/* covert to radians */
90 	a1 = ln_deg_to_rad(posn1.ra);
91 	d1 = ln_deg_to_rad(posn1.dec);
92 	a2 = ln_deg_to_rad(posn2.ra);
93 	d2 = ln_deg_to_rad(posn2.dec);
94 
95 	y = sin(a1 - a2);
96 	x = (cos(d2) * tan(d1)) - (sin(d2) * cos(a1 - a2));
97 
98 	P = atan2(y, x);
99 	return ln_rad_to_deg(P);
100 }
101 
102 }